Chapter 4767 The Royal Casino (1)
Chapter 4767 The Royal Casino (1)
Chapter 4767 The Royal Casino (Part 1)
That's right. The Presidential Suit ability in Arkham Batman isn't geared towards combat, but rather towards resource management. In any game with an economic system, resource management is crucial. The snowballing tactic is timeless. For a skilled resource manager, even a small economic advantage can snowball until the opponent is unable to cope.
The business acumen of Arkham Batman is undeniable. Leaving aside the business skills common to most Batmen, his ability to secure the presidency proves his economic management skills are exceptional. For a nation, the vast majority of problems are economic. Maintaining rapid economic growth can solve almost any problem. Correspondingly, a stable political situation requires a stable economic environment. Arkham Batman's success in unifying the Union wasn't solely due to political savvy. Ensuring the Union's continued growth within a single economic entity was also paramount.
Therefore, when Arkham Batman realized that the game had an economic system designed through his skills, he understood that his focus in the early stages would no longer be on fighting, but on gaining an economic advantage in the face of greed.
It has to be said, Doctor Manhattan certainly gave him the challenge he wanted. He faces the Hunter in combat and Greed in strategy. If he can win, Batman from Arkham could truly be emperor.
Although his opponent is Greed, Arkham Batman isn't too intimidated. After all, at its core, this is still a game of tag. Economic advantage doesn't necessarily guarantee victory, especially since he has the ability to manipulate the odds.
Complementing this skill that manipulates the win rate is another map-finding ability. Simply put, it highlights nearby gambling facilities that are currently in use. Arkham Batman had been observing the three men gambling all along. Because of this, he used his win rate manipulation skill at a crucial moment, successfully taking away three chips from the opponent and bringing his score to 30 points.
At this point, Arkham Batman also discovered that the points he had accumulated in this class set could not be used to unlock another set. For example, the Wild Hunt God Mode, which seemed to be his ultimate ability in the Wild Hunt class set, was unlocked using points from that class set. As for how to unlock the later, ghost-like form with teleportation capabilities, Arkham Batman had no idea.
In fact, he still didn't know how to activate the Batman suit. He suspected it might require intervention from the other side. Because when he was the Hunter's ghost, it was only after the Exorcists performed several seals that he was able to teleport.
That's fairly balanced. The greater the advantage the gamblers gain, the bigger the bonus for the house. Once the gamblers' advantage is so large they're almost guaranteed victory, the house is given a different strategy, catching them off guard. This back-and-forth dynamic keeps the game exciting.
Having roughly grasped the game designers' thinking, Arkham Batman knew how to play. He also understood why the Hunter wasn't very aggressive in the early game of the previous match. Giving the multiplayer side a little leeway would help him unlock another class set.
However, after glancing at his presidential suit's ultimate move, Arkham Batman decided to go after the gamblers anyway. Even though it required a lot of points, he really wanted to use it once, because it was just too much fun.
Meanwhile, the unconvinced detective found another slot machine. Slot machines are incredibly simple. Just throw in the chips, pull the lever, and leave the rest to fate. That's exactly what the detective did. But miraculously, this time he won with just one chip.
Although it wasn't the biggest jackpot, the odds were still pretty good. Colorful ribbons sprayed from both sides of the slot machine, and two items, one purple and one gold, were dispensed from the prize dispenser.
The agent picked it up and saw that the purple one was a medical kit, which looked like it could heal wounds or restore health. That was a good item, so the agent put it away. The gold one was more peculiar; it was a "cheating die."
This item is briefly described. In short, it involves finding a dice table, throwing this at it, and increasing your win rate by 30%. If you win, you not only get the item back, but you also get a higher quality reward.
The agent's eyes immediately lit up: "This is a miracle artifact!"
Schiller was acutely aware of his own luck. He had never been a lucky person. And after arriving here, whether he inherited Anatoli's cursed crystal or was simply unlucky, his luck had never been good.
Therefore, gambling was basically something Schiller was immune to. Even when he played cards with Pride and Victor, they rarely gambled for money; they bet on things like helping with lesson plans or teaching for others. Even so, Schiller rarely won.
Upon seeing that the game was casino-themed, the agent had a bad feeling, but unexpectedly, things took a turn for the better, and he received a powerful item at the start that could increase his win rate. This finally piqued the agent's interest in the game.
He immediately set out to find a table for dice games. Thanks to his understanding of casino layout, he knew that these games, where players gamble on the value of points, were usually set up towards the outer part of the main hall. This was because the games were easy to understand and participate in, with little learning curve. Second only to slot machines in difficulty, they were particularly attractive to tourists visiting a casino for the first time. Casino owners liked to place these tables near the entrance to create a lively atmosphere.
The agent walked out, and before he had gone far, he heard footsteps from his side and behind, but he was certain it wasn't Arkham Batman. The footsteps were distinctive; he could tell at a glance it was Matt.
The footsteps of a blind person are completely different from those of a sighted person. Even though Matt has superhuman perception and can even visualize things in his mind, he rarely walks as fast as a sighted person. Even in such a tense environment, his footsteps sound unhurried and quite steady.
"How did it go?" Matt was clearly there to exchange information. He asked, "Did you win? How many chips do you have now?"
The agent briefly explained his situation, then asked, "And you? How are you?"
“Don’t even mention it, I’ve already used three,” Matt said, somewhat annoyed. “But my skills are amazing. Besides knocking the ghosts out, I can also see your movements, and occasionally the ghosts’ movements too. I’m going to search the entire casino.”
The agent's eyes widened: "You can see all your teammates' movements, and you can even see the ghost's movements. You've got it enabled, right?"
Matt noticed his shock and said, "I have to make contact with the ghost to see my teammates' actions; I have to make contact with my teammates to see the ghost's actions. Do you understand?"
The agent understood. Matt had rescued Superman earlier, and because he had made contact with his teammates, he was able to see through Arkham Batman's movements, which allowed him to attack him with a stick. And it was precisely because he circled around Arkham Batman that he was able to see his teammates' locations, which is why he was able to come to find the agent now.
Matt is clearly playing a skill-loop strategy. The entire game revolves around finding the ghost, then the people, then the ghost again. However, if he chooses to search for valuables, this loop breaks down.
The detective tried to persuade him, but Matt said, "I have to help Greed. Without enough capital, he can't operate. This is ultimately a team game, isn't it?"
The agent thought for a moment, then said, "I was originally planning to find the dice table, but after thinking about it, that plan doesn't fit my skill set. How about you take this to Greed?"
“It’s best if I deliver it,” Matt said. “If Batman comes looking for me, I can immediately pinpoint Greed’s location; and if I run into other teammates, I can also know where Ghost is and avoid him.”
The agent nodded and handed the dice to Matt. After Matt's explanation, the battle strategy was basically clear: those with resource management skills should focus on that, those with map exploration skills should focus on searching, and those who were fast and had good control should kite the hunter.
Influenced by Matt, the agent abandoned his solo gambling plan and decided to leverage his skills. However, he couldn't do it alone, so the agent asked, "Do you know where Lucifer is? His control abilities are very useful; I can bring him along to 'walk Batman'."
Matt turned his head, pointed in a direction, and said, "He's over there, in the innermost private room on the second floor... Oh no, Batman has his eye on him again!"
“You go deliver the supplies to Greed first, I’ll go rescue him,” the detective said.
Matt, being a decisive man, immediately nodded and left with his usual steady steps. Meanwhile, the agent rushed upstairs, marveling at how Arkham Batman really knew how to pick on the weak.
He probably thought Superman was an easy target before, but he almost got knocked out by the heat ray. Now he realizes that Lucifer is the real easy target, so he goes to bully Lucifer.
However, the agent didn't think he could succeed. Compared to Batman, Schiller had more contact with Lucifer and understood him better. Lucifer seemed unreliable, a carefree, playboy, like a rich kid. But in reality, he's somewhat reformed now.
The Lucifer in the comics possesses a naive cruelty. Because he doesn't understand humanity, he imprisons and tortures human souls in Hell. He kills the lover of the Dream God without hesitation, and he forgets Constantine once he's done with him. He opens a bar in the human world simply because he enjoys the chaotic atmosphere.
Regardless, it's difficult for someone like Lucifer to truly empathize with humans. His current harmless demeanor isn't because he genuinely understands, but because he's afraid.
The problem is, Lucifer cares about Anatoly, not Batman. His submissiveness towards Anatoly doesn't mean he's afraid of Batman. Especially since Batman's authority largely stems from the dark atmosphere they cultivate, which instills fear in criminals.
Putting aside whether Lucifer would be afraid, he probably wouldn't even sense the atmosphere. In short, Lucifer is the kind of protagonist in a horror movie who would casually walk into a haunted room and treat all supernatural phenomena as ordinary coincidences.
In a private room on the second floor, Lucifer slammed his hand on the gambling table in frustration. His luck was really bad; he had lost three chips so quickly. While cursing the casino for being dishonest, he also wondered where to get some more chips. Lucifer then pushed open the door and walked out.
As soon as they stepped outside, at the end of the dimly lit corridor, an extremely tall figure almost blocked out all the light. The metal armor gleamed with a cold light, and when the red eyes lit up, the atmosphere of terror reached its peak.
Lucifer's first words were: "Huh? Why is there music?"
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