Chapter 338 E-sports suitable for Koreans
Chapter 338 E-sports suitable for Koreans
Chapter 338 E-sports suitable for Koreans
E-sports will be played sooner or later, but I don't think I can spare too much time.
There is a high probability that some people who are good at this will be found to manage and lay the foundation for the entire e-sports.
However, there are not many people in this world who are good at esports management.
In the previous life, such management talents were quite rare.
Otherwise, there will be only a few games in the world that can become international-level e-sports projects.
E-sports management talents are really rare.
It's really hard to say whether he can dig out such a person himself.
However, if the power of a country is used to promote the e-sports industry, and the huge national power is used as the cornerstone, it is another matter.
It is not simple that StarCraft in the previous life was so popular in Korea because the game was popular at that time and was sought after by thousands of people.
What is more important is the strong support of the Korean state.
Later, if Blizzard didn't have to take back all the rights to hold all the events and forcibly destroyed the cornerstone of e-sports of their own games, the development should be very good.
Take Yusei was really moved by this Hamamoto's suggestion.
Instead of trying to find a needle in a haystack to find e-sports management talents, it is better to hand it over to a country to help.
All he has to do is wait for e-sports to blossom and bear fruit.
Whether it is traditional sports events or film and television cultural products, South Korea has no advantages.
At least at this time, South Korea does not have many cultural products of its own, and the attention of the whole world is relatively low.
Instead of investing human and material resources in film and television culture and sports events, and then striving for a little bit of industry status, it is better to work hard in this emerging game industry.
The current game industry is still in a chaotic era.
Youxing Electronic Entertainment is almost a dominant player, and the industry itself is somewhat deformed.
A truly healthy industry is bound to bloom with a hundred flowers.
The South Korean government and chaebols have predicted the future development scale of the game industry through various statistics and estimates, thinking that this is a very interesting thing.
First of all, they will vigorously find ways to cultivate game development talents.
This does not need Japan's help, they will find a way by themselves.
E-sports is different from game development. E-sports is more like traditional sports events, and requires a real alliance system.
In this regard, it is obvious that Japan started earlier.
And it is Yuxing Electronic Entertainment who takes the lead. The e-sports club alliance he took the lead to form is especially like a traditional sports event.
Now it is an annual continuous e-sports competition between Japan and the United States, so it has attracted a lot of audiences.
Sometimes even if you are not a player, you will take a second look because of its unique and novel viewing effect.
E-sports is also a soil waiting to be developed.
So South Korea is ready to join in.
Support e-sports through government support, add diversity to your industry, and stimulate new vitality.
Originally, with a small population and a relatively low land area, they could not develop a super-large industrial system. This kind of cultural industry is the most suitable development direction.
In this way, South Korea and Japan hit it off, and the two sides decided to carry out limited cooperation.
Even if the two sides have conflicted with each other, everything is a cloud in the face of interests.
"President Zhuyou, you don't need to worry too much about this. The request from South Korea is just to join the e-sports league and participate in these e-sports events. This is very important for you, President Zhuyou. It is also a good opportunity for e-sports to expand.”
Hamamoto was afraid that Zhu Yuxing would hesitate to agree, because it sounds a bit like forcibly dividing the cake to other people. If there is no ability to foresee the future, not many people will agree to divide the cake easily.
"Well, of course, but I want to ask if they want to participate in e-sports such as Street Fighter?"
"Well, there are only so many e-sports projects now." Hamamoto didn't quite understand Zhu Yuxing's problem.
"I mean, do they have any idea of developing other esports projects."
"Develop other e-sports ideas? Do you have a new e-sports game plan, President Zhuyou?"
"Well...I didn't have it before, but now I have it. I think it may be possible to let the Korean side prepare it in advance and give me some time, within a year or two."
"Of course this is possible. It was originally planned for a year or two, but during this period, can't South Korea join the current e-sports event?"
Zhuyouxing shook his head: "No, if they want to join, I'm very welcome. E-sports also needs diverse groups to join, so as to have more visual effects, the confrontation between different countries, this gimmick sounds very good, doesn't it? "
Hamamoto nodded quickly: "Yes, that's what I thought before, so I came to ask President Takeyou for your opinion. Now that you have agreed to President Takeyou, I can breathe a sigh of relief."
Hamamoto is very happy.
The negotiation of this cooperation is equivalent to his own political achievements.
Even if the final result of this cooperation is not satisfactory, he can already increase his chances of promotion through this cooperation.
In the final analysis, industrial revitalization is also beneficial to each of them, otherwise they would not be so invested.
"Since President Zhuyou has agreed, then I will reply to the Korean side. They should come over in the near future to have more detailed exchanges with President Zhuyou's company."
"Ok."
Both parties left with satisfaction.
Zhu Yuxing's so-called new e-sports game plan was indeed not planned to be implemented immediately before.
He originally planned to wait for the GS1's main game console market to stabilize before developing the PC e-sports market.
But now it's definitely a bit earlier.
And his plan is to develop real-time strategy games.
StarCraft, Warcraft, Age of Empires, Command & Conquer.
These familiar strategy games are classics among classics.
At one point these games dominated video games for a while.
E-sports also basically flourished after the birth of such games.
And if you let Koreans engage in e-sports, then you can directly develop StarCraft.
This is the strength of the Korean sticks. In the project of StarCraft, South Korea once ruled for more than ten years, which is very terrifying.
And I only need to develop the game, and then hand over the right to hold the e-sports event to South Korea, and the rest will sit back and enjoy the rest, waiting for the e-sports to blossom and bear fruit.
Isn't he going to repeat the mistakes of Blizzard, just for petty profits, he will domineeringly take all the right to hold the event again, and enjoy the money every year, isn't it fragrant? A country's power to promote e-sports is better than a company to promote efficiency too high.
Even if the country is not big.
(End of this chapter)
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