Genshin Impact: Pool Character, Nirvana of the Demon God

Chapter 854 Version Preview Live (6)



Chapter 854 Version Preview Live (6)

As the promotional images faded, a beautifully crafted cutscene about the Mondstadt Flower Festival slowly unfolded before the audience, like a poem.

The live stream footage shifted, and the scene quietly changed to the Knights Hall in Mondstadt.

Sunlight streamed through the high windows, illuminating the dust particles floating in the air.

A shy-looking blond boy in a dark blue long coat stood quietly at the front of the crowd. He had delicate features and a gentle demeanor, like a spring breeze.

A clear, youthful voice rang out in the live stream, gentle yet firm:

"Hello everyone, I am Mika, the surveyor of the guerrilla squad. Next, I will read the letter from Commander Falga."

Meanwhile, on the other side, far away.

The smoke of battle has not yet cleared from the battlefield of Sumeru, and the debates of wisdom continue.

"You guys keep fighting, I'm going back to Mondstadt for the Windflower Festival."

The scene abruptly shifts from the chaos of war to a gentle spring breeze.

[A crucial aspect of Genshin Impact that deserves close attention: while one kingdom is undergoing trials and tribulations, another is celebrating a festival. A classic example of one kingdom facing hardship while the other is celebrating.]

The camera pans gracefully to the roof of the central cathedral in Mondstadt, where an ancient weather vane spins gently in the breeze, emitting a soft, melodious metallic tinkling sound.

When the wind rises, it dances, as if whispering the maxim of freedom.

At that very moment, Paimon's familiar and lively voice rang out on screen, carrying a hint of curiosity and contemplation:

"So... the Grand Commander actually knew Razer's parents?"

With this soft question, the camera swept across Mondstadt like the wind, showcasing the splendor of the Windflower Festival—

Wind chimes swayed gently under the eaves, tinkling like the heartbeat of spring; colorful activity stalls lined the streets, their aromas filling the air with laughter and chatter; citizens, dressed in festive attire, came with their families, their faces beaming with long-lost joy.

Then, Wendy's languid and rhythmic voice slowly rose, transforming her into a bard of the celebration, weaving together the memories of the entire city with verses:

"We seal these fine wines in wooden barrels, wait and wait, wait for the moment when the winds and clouds rise, then seal the bottle opening with wax, letting the years settle and enhance the fragrance."

As he narrated, the camera gently panned across every resident of Mondstadt—

Rosalia sat alone in a corner of the tavern, her fingertips lightly tapping the rim of her glass, her eyes deep, as if reminiscing about the past;

Diona clutched the bottle tightly, stubbornly trying to stop her father, Candice, from drinking, her childlike innocence revealing a sense of responsibility.

Kaiya leaned against the fence outside the Dawn Winery, gazing into the distance with a faint smile on his lips, as if he were hiding something unknown to others.

Deep within the winery, Diluc stood quietly behind the bar, wiping a glass in his hand, his expression serene, as if waiting for someone to arrive;

As the sun sets, golden rays bathe the hillsides. Lei Ze stands alone by the broken bridge, clutching a bottle of aged wine tightly in his hand. His dark red wolf eyes reflect the sunset, deep and lonely.

"The south wind is gentle, while the north wind is biting."

Wendy's last line of poetry lingered in the air.

Before he finished speaking, Lei Ze strode forward, his steps firm yet slow, as if traversing a long period of time and solitude.

Ahead of him, the Traveler stood side by side with Paimon, Bennett smiled broadly, Wendy held a harp, and Klee jumped and waved her little hands—they were all waiting for him, waiting for this wanderer returning home.

The scene gradually darkens, the warm light fades, leaving only a tender darkness.

Jean Gunnhildr's solemn yet gentle voice rose in the silence, like a vow carried on the night wind:

Let us open this fine wine together—

Immediately afterwards, everyone shouted in unison, their voices converging into a surging, warm current:

"A tribute to the Wind God!"

The sound echoed through the night sky of Mondstadt, as if even the wind paused in its tracks.

The scene sank completely into darkness, leaving only the lingering sound of the wind chimes.

Thus, all the pre-release storylines for Genshin Impact version 3.1 have come to a perfect end in this poetic and heartwarming celebration.

Then, the live stream officially entered the highly anticipated preview segment.

First up are "Brother Dawei," familiar to players, and Brother Tom from the art team.

The two appeared in front of the camera and began to explain the core content of the upcoming new version to the audience.

A mysterious and vast desert map.

From topography and environmental atmosphere to landform details and exploration mechanisms, they attempted to outline the complete contours of this entirely new territory from a professional perspective.

Players should have been filled with anticipation and excitement at the unveiling of the new map.

However, the somewhat reserved and formulaic question-and-answer style of introductions by Dawei and Atang made the entire live stream feel dull and boring.

Without emotional build-up or vivid language, it felt like a routine technical presentation, failing to ignite the audience's enthusiasm.

Inside Xiao Guizi's live stream.

She lay lazily on her computer desk, her eyes fixed on the awkward question-and-answer session on the official live stream, and muttered under her breath, "So boring..."

"Can't miHoYo change this dry dialogue style? They're explaining a brand new map, but I don't feel any urge to learn more about it."

As she finished speaking, she sighed softly, a hint of disappointment in her voice.

Since miHoYo expanded significantly, Dawei seems to have become increasingly reserved during his preview livestreams.

The content was actually quite informative, but it was just uninteresting to listen to; it felt like reading from a script.

The atmosphere in the entire live stream was too tense, to be honest.

[It's too dry! There are no jokes, no emotional fluctuations, and the whole thing is too rigid. I still prefer a more relaxed, tea-party-like format.]

[A group of chibi-style characters chatting about everyday life, naturally leading into the version update—it's incredibly fun.]

[Next time, please make sure to conduct this kind of forum-style dialogue in an offline chat, and don't bring it to the preview live stream.]

She muttered to herself, "Sigh, isn't my husband also a director of miHoYo and one of the company's leaders? If he were to host this, it would definitely be much more lively than it is now, and the program's effect would be off the charts."

Her thoughts drifted away, and she couldn't help but reminisce about the days when Jun Bai made a guest appearance in the preview live stream.

With him there to crack jokes and make witty remarks, he could always skillfully defuse awkward silences and turn serious information releases into a relaxed and fun interactive feast.

In contrast, the atmosphere of this live stream is far too cold and mechanical.

After a brief introduction to the desert map's terrain features and the skill mechanics of the world-class boss that will appear in the new version, the live stream took its first break—followed by a short commercial.

Although the advertisement itself continued Genshin Impact's consistent style of "awkward yet persistent," with a stiff plot and slightly exaggerated performances, surprisingly, the audience watched it with great interest.

After all, the phrase "Genshin Impact ads are so awkward" has long been a classic meme among gamers. Everyone had high expectations and even developed a kind of "let's see how awkward you can get" mentality.

As a result, the advertisements that were originally supposed to be skipped became a spice to relieve the boredom of the live broadcast, and were even more eye-catching than the main program.

The advertisement ends, and the screen switches back to the live stream.

Under Dawei's guidance, the development team continued to advance the process and began to provide detailed introductions to the skill settings and combat mechanics of the three new characters to be introduced in version 3.1: Seno, Nilu, and Candice.

This section is packed with information, logically rigorous, and can be described as a "nutritious" technical analysis.

However, very few viewers were truly engrossed.

The reason is self-evident: for hardcore players who are keen on gacha pulls, whether or not to pull for a new character often depends on personal preference or constellation planning, rather than skill descriptions;

For non-target users, even the most sophisticated mechanisms will fail to pique their interest.

Only those players who are still hesitant and observing will listen carefully to these details as a reference for their decision-making.

The character introductions have come to an end, and the live stream is now in its intermission.

As the screen lights up again, a new round of content unfolds – a detailed explanation of the new version's events.

However, this part also failed to generate much buzz.

For most players, the gameplay design of the event itself is not the main focus; what truly captivates them is the reward resources contained within the event.

For example, how many Primogems can be obtained this time? Will a useful four-star weapon be given away? Are there enough growth materials to exchange for?

These tangible "benefit indicators" are the key to determining whether players will invest in the game.

As for the plot background or mission design, they often take a backseat and become mere supporting elements.

As the event introduction drew to a close, this preview livestream also seemed to be coming to an end.

After all, what players are eagerly anticipating is nothing more than wanting to glimpse the exciting content of the new version and satisfy their curiosity and expectation for the unknown world.

As for that additional information—

For example, which well-known brand has Genshin Impact partnered with to launch a limited-edition collaboration? Or what exquisite new merchandise has been created in the game, ranging from figurines to clothing, a dazzling array of items...

These are ultimately the passions of a minority.

Only those players who are passionate about the craft and possess the necessary skills will savor it and eagerly collect it.

But what about the majority of ordinary players?

A simple nod, knowing "I see," is enough.


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