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However, there were already quite a few people in the conference room. Yao Xue put the documents in her hand on the table and her gaze fell on Chu Mingqian, who was sitting at the conference table.
Then, Yao Xue was stunned.
Chu Mingqian, historical consultant for Changjin Lake, and member of the Changjin Lake storyboard director team.
This person was one of the few people Yao Xue knew in this office, because she had gone to the Changjin Lake film crew a couple of days ago to find him and ask him about some historical details of Changjin Lake.
As a result, the other party declined her request, citing that they were "too busy to spare the time".
That was also the first time Yao Xue realized that her identity in the propaganda department wasn't so useful. Later, she found another historical consultant for Changjin Lake.
After rummaging through piles of documents for a long time, I finally managed to compile a set of files.
Therefore, Yao Xue never expected to see him in Xinghuo's conference room today.
"Director Chu? What are you doing here?"
Yao Xue couldn't help but blurt it out, her tone clearly showing surprise.
Chu Mingqian looked up and saw Yao Xue. A hint of embarrassment flashed across his face. Yao Xue remembered him, and of course he remembered Yao Xue too. So he pushed up his glasses and gave a dry laugh.
"Ah, you're Yao Xue from the publicity department, right? Hahaha, what a coincidence, I didn't expect to see you here too."
Chu Mingqian tried to brush it off, but Yao Xue was very direct.
“I went to see you a couple of days ago, but you said you were busy. I thought you were really too busy to get away.”
Chu Mingqian's expression became even more awkward, and he scratched his head.
"Well, I am indeed busy. It's just that yesterday, President Lin called the producer and a few directors, saying he wanted to discuss some project matters with us..."
"You know, I'm just a storyboard director. The big shots called me here, so I brought the project team..."
Yao Xue was visibly taken aback upon hearing this; she hadn't expected Lin Li to have connections in the film industry.
They were even able to persuade the producer and director of "The Battle at Lake Changjin".
Is it so powerful?
Actually, Yao Xue had misunderstood.
Lin Li doesn't have many connections in the film industry. His only connection might be that after the release of The Wandering Earth, he established a global screening channel with Sony.
Internally, I do have connections with some filmmakers.
In the summer of 19, they also helped "Ne Zha" have a small-scale global release. Because the screening schedule was relatively normal, it was quite successful in Japan and North America.
In addition, it also helped "Weathering With You" to be released in domestic theaters at the same time.
Simply put, Lin Li is like a bridge in the film industry; people outside who want to get in go through him, and people inside who want to get out go through him.
Although Lin Li himself did not want to build this bridge...
But... for some inexplicable reason, everyone recognizes him as someone, and it is precisely because of this identity that Lin Li stands out in the film and television industry, even though he doesn't appear in public often.
They don't really have a high profile, but when it comes to asking for something, their words carry weight.
"President Lin really has a lot of influence..."
Yao Xue sighed softly, her tone carrying a hint of complex emotions. If they can directly invite people over, then isn't her role as "assistant" useless?
Chu Mingqian clearly did not understand Yao Xue's deeper meaning.
He was still laughing, which infuriated Yao Xue.
Fortunately, at this moment, Lin Li finally entered the conference room with a bottle of soda water.
"Mr. Lin!"
"Brother Lin!"
As Lin Li entered the conference room, a group of people stood up, causing the chairs to creak.
Lin Li was still a little unaccustomed to it.
After all, this kind of situation rarely occurs in Xinghuo's own meetings now, but it's normal that about half of the people in this meeting room today are outsiders.
"Hey, why are you standing up? Sit, sit, sit..."
As Lin Li spoke, he casually waved his hand.
After gesturing for everyone to sit down, he sat down as well.
When Lin Li finally made the decision to produce "The Battle at Lake Changjin," he was very determined.
Because this game is quite different from previous games. Although many patriotic films have been made in China, whether it is about the War of Resistance against Japan, the War of Resistance against the United States, or the Sino-Vietnamese War.
These themes are almost non-existent in the domestic gaming industry.
Of course, it's not entirely true that it's zero. During the heyday of online games in China, there were also "Anti-Japanese War" online games like Bright Sword Online and Anti-Japanese War Online, which were so moving that they brought tears to the eyes of anyone who heard about them.
There are also works like "Glorious Mission," which have a very good foundation and even some official collaborations, which can avoid some of the review risks, but ultimately they are works that are hard to describe.
To some extent.
When it comes to patriotic films, people can at least name a bunch of works, but when it comes to patriotic games...
In fact.
In Lin Li's view, mainstream-themed games are not without a market.
Or, speaking of the current point in time, mainstream-themed games definitely have a market.
It's no exaggeration to say that if someone can create a game about fighting Japanese invaders that's even similar to the original "Delta Force" 20 years from now, it will be a great success.
As long as the plot isn't idiotic and portrays the Chinese People's Volunteer Army in a positive light, even if the plot lacks depth.
It's definitely going to explode.
Note that Lin Li's judgment is that it is "absolutely" likely to explode.
Because, in essence, the sheer number of World War II-themed games from the US, such as Call of Duty, has already proven the sheer size of this market.
Even mainstream American themes can sell very well in the United States.
Moreover, what about the mainstream ideology in China?
However, the fact is that even after 24 years, no one was going to enter this market.
That.
Why is it that so many domestic game developers and companies, knowing full well that this is a market gap, are not filling it?
There are two main points to the answer.
Firstly, the review process is difficult to control. In fact, if the propaganda department hadn't approached Lin Li, he wouldn't have taken the initiative to tackle these topics, because the review risk for such topics is simply too high.
This risk is far greater than the risk of investment.
Because with investment risk, at least you know why you're going to fail, but with audit risk, you don't even know how you're going to fail.
Secondly, this type of subject matter, or rather the shooting game genre, like science fiction games, lacks a talent base in China.
Chapter 612 Snowstorm
However, let's look at it from another angle.
It is precisely because there are barriers to making this type of game in the country, and it requires a stroke of luck.
Therefore, Lin Licai felt...
If this game is done well, it might become a national-level game like "Black Myth".
certainly...
Although he was very optimistic about the future of the project, Lin Li really didn't have the energy or time to follow a project from beginning to end.
Therefore, he needs to convey his emphasis and his thoughts.
"As everyone knows, the domestic game market, especially for games with patriotic themes, is almost a blank slate. What we are going to do this time is to fill this gap, or even create a completely new field."
"This is not just a business decision, but also a cultural responsibility."
"We face enormous challenges with this project: how to recreate the scenes, characters, and weapons of that era, and how to let players experience a realistic battlefield atmosphere in the game."
"Secondly, there are challenges in terms of content: how to collaborate with movies, whether to collaborate with movies, and how to convey the weight of history and educational significance without losing entertainment value."
"These are all challenges."
"But I believe that as long as we put our hearts into it, these challenges can be overcome."
"Today, we've also invited a historical research team from the Changjin Lake Film Studio. Qin Nan, could you add Professor Chu on WeChat later..."
Yao Xue sat next to Lin Li at the meeting, which was quite different from the meetings she had attended in the past.
The most important difference is that Linli's pace is very fast.
One second they're giving advice and making polite remarks about everyone working hard, and the next second they're already getting straight to the point.
"Let me tell you roughly what kind of story I want."
“Follow this story, find the corresponding historical materials, and then summarize them into a main plot, and then use it as a basis for analysis.”
"After confirming the storyline, Qin Nan, based on our existing material library and firearm assets, please estimate the development cost and timeline for me."
"Um, Professor Chu, could you and your team please review my line of thinking later and see if there are any major logical problems that make it completely unfeasible?"
Having said this.
Lin Li picked up a marker and dragged a whiteboard out from the side of the conference room.
And almost immediately after taking out the whiteboard.
Yao Xue felt that the atmosphere in the conference room had suddenly changed. It was a hard feeling to describe, but after looking around, Yao Xue felt something was strange. Why did this group of people suddenly become excited?
~~~
"For games, we can hold off on the beginning for now."
If you want to narrate a battle, a linear narrative is best.
Linear narrative means that players follow a single perspective from beginning to end, with the story interspersed along the way. This allows players to clearly understand the entire course of the campaign.
However, this point is not very obvious in the movie "The Battle at Lake Changjin".
It's not that the film's creators didn't want to, but rather because the film has a large cast of characters, including the two main characters, Wu Wanli and Wu Qianli.
The audience was not fully immersed in the story.
Many people criticize "The Battle at Lake Changjin" by saying that they only saw Wu Jin and Qianxi in the movie, but not Wu Wanli and Wu Qianli.
After the film's release, it was Lei Gong, who played the platoon leader of the Seventh Artillery Platoon, who left a deep impression on viewers with his complete character storyline and his final highlight performance.
However, as mentioned before, the film "The Battle at Lake Changjin" is an ensemble piece, directed by three different directors. This situation is not accidental, but inevitable.
Fortunately, games are not subject to this restriction.
~~~
The game begins with the story of an ordinary communications soldier.
Act One: Snowstorm
Winter, 1950, Korean Peninsula, Changjin Lake area.
The cold wind howled, the snow fell heavily, and the world was a vast expanse of white.
A small detachment of the Chinese People's Volunteer Army was making a difficult march through the snow. Their mission was to reach the 7th Company, which was already at the front line, to supplement the enemy's communication capabilities.
Here, the game zooms in from a distant view to a close-up.
Ultimately, the perspective was focused on Li Zhiyuan's back view.
Li Zhiyuan is a typical veteran of the Chinese People's Volunteer Army. He carries an old-fashioned radio on his back, and despite its weight, he always takes great care to protect it.
"Old Li, how much further?"
Captain Zhou, also a veteran, turned around and asked, panting heavily.
"almost."
When a game opens, it is very important to let players know who they are and what their goal is in the fastest way possible.
Lin Li was standing here, using the identity of a communications soldier.
This design is actually very ingenious.
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